Creative cities project by BC - Archive
Home › Blog

  • Items 106 - 110 of 121
  • Technical aspects of Future City Game

    We have split into three groups to discuss what parts of Future City Game works well and which parts are challenging. One group is running a simulation of Future City Game for Czech participants. Another group consisting of Players and City Partners and finally a group of Games Masters. Initial feed › More

    • 06.11.2009
    • 0
  • How do you get ideas to take off?

    Some of ideas are not very ambitious and people would probably be the same if you had asked the people to write down some ideas each on the back of a postcard. Some felt that the most succesful ideas were when their had been a budget allocated in the first place, and the game was around the budget c › More

    • 06.11.2009
    • 0
  • GamesMasters discuss barriers

    The GamesMasters group discussed what barriers their were when playing the game 4 barriers Barrier: Ideas are not thought through enogh. Solution: Innovative solutions. Testing should be more rigorous. Barrier: Connecting with city Solution: Power mapping of who gets things done; engaging champions › More

    • 06.11.2009
    • 0
  • Urban Ideas Bakery - moments before launch

    It took us one year to figure out what practice we should apply to make Urban Ideas Bakery, one of the Creative Cities project strands, a viable instrument to make our cities a better place to live, work and play. The Bakery was originally visioned as a portable space travelling across borders, enga › More

    • 06.11.2009
    • 0
  • What is the best thing about your city?

    'We are at our best and worst in cities' - said Charlie Leadbeater from the UK who was working with the British Council to develop the Bakery method. Indeed, we should not limit ourselves to looking at challenges, putting aside advantages and reasons why we actually strive to live in cities? Science › More

    • 06.11.2009
    • 0